MECHALOMANIACS— Pilots. Metal. Better humans. —
Hex-grid mech tactics for two pilots. Three rounds of five turns each. Play cards to move, strike, shield and repair, but watch your system strain: go over 12 and your pilot pays in blood.
Hex-grid mech tactics for two pilots. Three rounds of five turns each. Play cards to move, strike, shield and repair, but watch your system strain: go over 12 and your pilot pays in blood.